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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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Catalogue reference: 87d319d0886b17af

INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Exactly what I was looking for

Exactly the book I needed. Straight to the point and genuinely useful.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The writing is direct and does not waste space on filler, which I value in a technical book. One of those books that pays for itself within the first few chapters. Highly recommended.

Oliver WilsonSelf-taught developer · Amsterdam, NL
Game Animation Programming
Reader review5

Better than I expected

Genuinely excellent — I finished it in a week and immediately started again.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The balance between theory and practice is well judged; neither side dominates. The progression from chapter to chapter is well thought out; nothing feels out of order. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I have already recommended it to two colleagues and will recommend it to more.

Emily EvansMLOps engineer · Seattle, WA
Game Animation Programming

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