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Cover of DirectX+HLSL/Graphics/Compute All-in-One (Paperback) FROM THE BOOK CATALOGUE

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.

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Catalogue reference: 0360e6453c74cc6b

INSIDE THE BOOK

About this book

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

From the publisher’s description

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.
  • Apply concepts to real-world projects such as games and tools.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Strong content, uneven pacing

Recommended, with the caveat that it is not a gentle introduction.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. I particularly liked the way the author builds up from simple cases before introducing the harder material. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Solid, and I would buy another book from this author without hesitation.

Rebecca BarnesGame developer · Edinburgh, UK
DirectX+HLSL/Graphics/Compute All-in-One
Reader review4

Good value, minor gaps

A worthwhile addition to my shelf, with realistic expectations.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The author is unusually honest about where the simplifications break down, which I appreciated. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Ravi MillerData scientist · London, UK
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

Excellent from start to finish

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Worth the money and the reading time, without hesitation.

Robert MorrisBioinformatics researcher · Bristol, UK
DirectX+HLSL/Graphics/Compute All-in-One

BEYOND THE BOOKSHELF

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