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Cover of DirectX+HLSL/Graphics/Compute All-in-One (Paperback) FROM THE BOOK CATALOGUE

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.

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Catalogue reference: 0360e6453c74cc6b

INSIDE THE BOOK

About this book

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

From the publisher’s description

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.
  • Apply concepts to real-world projects such as games and tools.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Highly recommended

Outstanding. I kept finding reasons to come back to it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.

Wei CookGraphics programmer · Austin, TX
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

A genuine pleasure to read

Genuinely excellent — I finished it in a week and immediately started again.

I had been on the fence about this one for a while, and I should have bought it sooner. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. I have already recommended it to two colleagues and will recommend it to more.

Isaac JamesQuant analyst · Manchester, UK
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

This is the one to get

Outstanding. I kept finding reasons to come back to it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Some of the material is available elsewhere, but rarely presented this clearly. The book rewards careful reading. Skimming it would be a mistake. An easy five stars from me. I look forward to whatever the author writes next.

Mark MartinezBioinformatics researcher · Lisbon, PT
DirectX+HLSL/Graphics/Compute All-in-One

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Learn how to write OpenCL kernels for GPUs and CPUs.

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