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ANOTHER PERSPECTIVE

From the review collection

Reader review3

Decent, but uneven

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

This is the third book I have read on game development this year, and it is comfortably the best of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Borrow it first if you can, or at least check the table of contents carefully before buying.

Andrew LopezGraphics programmer · Edinburgh, UK
Paper to Play in 20 Minutes
Reader review5

A superb guide

Finally, a book that treats javascript with the care it deserves.

I had been on the fence about this one for a while, and I should have bought it sooner. The writing is direct and does not waste space on filler, which I value in a technical book. The index and cross-references are surprisingly good, which matters for a book I will come back to. The explanations are careful without being condescending, which is a difficult balance to strike. An easy five stars from me. I look forward to whatever the author writes next.

Marco LewisSolutions architect · Montreal, QC
UserScripts in 20 Minutes: (Coffee Break Series)
Reader review5

Excellent from start to finish

I have read a lot of books on this subject and this is the clearest.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. A few of the examples could be more realistic, but the underlying points come across clearly. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I have already recommended it to two colleagues and will recommend it to more.

Max BarnesSystems engineer · Barcelona, ES
QuickStart Guide to Game Physics
Reader review3

Decent, but uneven

Some sections were excellent and others felt like filler.

I came to this book already familiar with the basics, and it still had plenty to offer. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Useful as a reference, less so as a straight read from cover to cover.

Thomas ParkerData engineer · Rome, IT
7-7-7 Rule for Game Design
Reader review4

Good value, minor gaps

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. There is a section near the end that ties several earlier ideas together in a way I had not seen before. A good addition to a technical library, as long as you know what you are buying.

Grace LopezComputer science student · Amsterdam, NL
LaTeX Explained
Reader review4

Strong content, uneven pacing

Solid and well-organised. A couple of chapters dragged a little.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The index and cross-references are surprisingly good, which matters for a book I will come back to. Recommended, with the caveat that it is not a gentle introduction.

Aisha WrightMobile developer · Seattle, WA
WebGPU Development Pixels: Shader Programming

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