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ANOTHER PERSPECTIVE

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Reader review5

Outstanding introduction

Exactly the book I needed. Straight to the point and genuinely useful.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth the money and the reading time, without hesitation.

Jamie LopezGraphics programmer · Milan, IT
How To Write Retro Games: Web-Programming
Reader review3

Fine as a reference

Three stars feels about right. Useful, but not essential.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The progression from chapter to chapter is well thought out; nothing feels out of order. A couple of chapters felt like they could have been merged, but that is a minor complaint. A couple of chapters felt like they could have been merged, but that is a minor complaint. Borrow it first if you can, or at least check the table of contents carefully before buying.

Hannah EdwardsData engineer · Singapore, SG
Game Design and Development: Code, Psychology and Analytics (Paperback)
Reader review5

Clear, thorough, and genuinely useful

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. An easy five stars from me. I look forward to whatever the author writes next.

Jessica KingSoftware engineer · Amsterdam, NL
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

This is the one to get

Excellent from start to finish. No filler, no padding.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The progression from chapter to chapter is well thought out; nothing feels out of order. The index and cross-references are surprisingly good, which matters for a book I will come back to. I have already recommended it to two colleagues and will recommend it to more.

Ewan NguyenRetired engineer · Sydney, AU
OpenCL Compute
Reader review4

Good, but not for absolute beginners

An enjoyable and informative read, though it could have been shorter.

This is the third book I have read on data visualization this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Kenji JacksonSoftware engineer · Boston, MA
Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)
Reader review5

Clear, thorough, and genuinely useful

A genuinely enjoyable read that also taught me a great deal.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the material is available elsewhere, but rarely presented this clearly. This is the book I wish had existed when I started working with game development.

Rosa AndersonEmbedded systems engineer · Buenos Aires, AR
Beginner's Guide to Game Animation Programming

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