A review is one perspective. Compare what readers say with the synopsis, publication details, and your own interests.
Try a topic plus an author, or use an ISBN for an edition. Need help choosing?
2507 books to explore · Review entries are shown where available.
ANOTHER PERSPECTIVE
From the review collection
Reader review5 / 5
The best book on this subject I have read
Better than I expected. Rare to find a technical book this well judged.
I had been on the fence about this one for a while, and I should have bought it sooner. The chapters on webgpu are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The progression from chapter to chapter is well thought out; nothing feels out of order. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.
Marco CampbellMachine learning engineer · Paris, FR
Excellent from start to finish. No filler, no padding.
I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on windows desktop are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
I have read a lot of books on this subject and this is the clearest.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author clearly knows the subject deeply and has thought hard about how to teach it. This is the book I wish had existed when I started working with user experience.
A useful guide. The examples assume a particular environment, but that is fixable.
This is the third book I have read on graphics & design this year, and it is comfortably the best of them. The balance between theory and practice is well judged; neither side dominates. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Solid, and I would buy another book from this author without hesitation.
Finally, a book that treats game programming with the care it deserves.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the material is available elsewhere, but rarely presented this clearly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. One of those books that pays for itself within the first few chapters. Highly recommended.
A superb guide. The examples are small but complete.
I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The book rewards careful reading. Skimming it would be a mistake. It is denser than the page count suggests, and I found myself slowing down around the middle. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.