Foundations of Graphics & Compute - Volume 2: Rendering
Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
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Foundations of Graphics & Compute - Volume 2: Rendering (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas…
Master practical coding skills.
How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern te…
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Learning to write a game that uses both good game design concept but also analytics and psychology.
Master practical coding skills.
Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.
Understand the fundamental mathematics and algorithms that power modern shaders.
A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.
Learn how to write OpenCL kernels for GPUs and CPUs.
UserScripts in 20 Minutes (Coffee Book Series) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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Learn how to bring your games to life with physics that feel right—without needing a PhD in math.
Understand core physics concepts used in games.
LaTeX Explained provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
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WebGPU Development Pixels: Shader Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern…
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Special Effects Programming with WebGPU (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Look at the synopsis before deciding whether a subject is for you.